![]() I didn’t expect the game to hold up after all this time, but I found myself more engaged than I had been with any game for as long as I can remember. I had just replayed the game while travelling through Guatemala on my netbook, and found myself completely immersed in the story and lost in the atmosphere. It’s been a dream of mine for a long time, but to be honest I never imagined I’d see the day. Before negotiations began I had very little experience in the realm of business so the idea of starting a development studio and potentially working with the System Shock license was incredibly daunting. Kick: It’s been a very lengthy process that’s required a great deal of patience and research. RPS: System Shock 2 has been one of the most requested games on GOG since GOG came into existence – how much effort has been going into securing rights and for how long? Guillaume Rambourg (GOG.com): We, of course, have been working on getting System Shock 2 on GOG.com more or less since we started operations, and we were absolutely thrilled when Stephen contacted us from Night Dive indicating that he was able to secure these rights. I pitched the rights-holder with the focus being on the digital distribution of System Shock 2 and-as much to my surprise as anyone's, possibly-here we are today. The short version is that negotiations began in October of last year. Stephen Kick (Night Dive): The rights are still held in a very complicated tangle and going into all of it makes for very dry reading. What negotiations, with any parties involved, have taken place in order to secure digital distribution rights? When Looking Glass ceased to be, the rights passed to Meadowbrook Insurance Group and without both, the series cannot be revived. As I understand it – and I may well be wrong – Looking Glass retained the rights while EA held the trademark. RPS: The story of the System Shock rights and trademark has frustrated people for years. How did all of this come about and what is System Shock 2's place in gaming, past, present and future? ![]() I spoke to Stephen Kick of Night Dive, who secured the rights and worked on the release, and Guillaume Rambourg at GOG.com. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |